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Apothecary in Stronghold Crusader

General Information
Available in Stronghold

Stronghold Crusader
Stronghold 2

Usage Healing people
Cost 10 wood

100 gold

The Apothecary is a civilian building for curing diseases.


The apothecary provides resistance to diseases. Disease clouds are spread by cattle carcasses, which slowly damage people that come into contact with them. A single Apothecary provides all peasants with a 20% (up to 60% with 3 apothecaries) immunity to diseases. The healers that work in the apothecaries will also patrol your city and keep a watch for disease clouds, in which case any are found the healers will run towards them and start curing them.

In Stronghold 2, the presence of a healer does not reward resistance to disease. He only moves out to remove toxic clouds (produced by either cattle or  after he collected herbs and made a healing potion. However, he also has the ability to restore the Lord's health if it drops under 50%. The Lord will visit the healer only if he is returned to civilian duties.


  • In addition to pharmacy responsibilities, the apothecary offered general medical advice and a range of services, such as surgery and midwifery. Apothecaries often operated through a retail shop which, in addition to ingredients for medicines, sold tobacco and patent medicines. The apothecaries also used many other herbs not listed.


Stronghold Crusader Buildings
Military Buildings
Stronghold 2 Buildings
Castle Buildings General WallsGatehousesStairwellWooden PlatformBarracksMercenary PostArmoury
Towers Lookout TowerBastionSquare TowerRound TowerGreat Tower
Military Buildings Engineer's GuildMangonelBallistaStableOil Smelter
Defenses Dog CagePitch DitchMan TrapKilling PitBrazierMoatRock basketStone tipperRolling logs
Industry Buildings StockpileSaw pitQuarryOx TetherIron MinePitch RigMarketBee HiveChandler's WorkshopSheep FarmWeaver's Workshop
Farm Buildings/Royal Food Hunter's PostDairy FarmApple OrchardWheat FarmHops FarmPig FarmVineyardVegetable GardenEel PondLord's Kitchen
Town Buildings HovelTreasuryChurchMonasteryApothecaryWellJousting fieldTravelling FairMusician's Guild
Weapons Buildings Fletcher's WorkshopPoleturner's WorkshopBlacksmith's WorkshopTanner's WorkshopArmourer's Workshop
Food Processing Buildings GranaryBakeryBreweryVintner's WorkshopMillInn
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