The Apothecary is a civilian building for curing diseases.
The apothecary provides resistance to diseases. Disease clouds are spread by cattle carcasses, which slowly damage people that come into contact with them. A single Apothecary provides all peasants with a 20% (up to 60% with 3 apothecaries) immunity to diseases. The healers that work in the apothecaries will also patrol your city and keep a watch for disease clouds, in which case any are found the healers will run towards them and start curing them.
In Stronghold 2, the presence of a healer does not reward resistance to disease. He only moves out to remove toxic clouds (produced by either cattle or after he collected herbs and made a healing potion. However, he also has the ability to restore the Lord's health if it drops under 50%. The Lord will visit the healer only if he is returned to civilian duties.
- In addition to pharmacy responsibilities, the apothecary offered general medical advice and a range of services, such as surgery and midwifery. Apothecaries often operated through a retail shop which, in addition to ingredients for medicines, sold tobacco and patent medicines. The apothecaries also used many other herbs not listed.
|Stronghold Crusader Buildings|
|Castle Buildings||General||Wall • Tower • Barracks • Mercenary Post • Armoury|
|Military Buildings||Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter|
|Defenses||Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat|
|Industry Buildings||Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market|
|Farm Buildings||Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm|
|Town Buildings||Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things|
|Weapons Buildings||Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop|
|Food Processing Buildings||Granary • Bakery • Brewery • Mill • Inn|