The Apothecary is a civilian building for curing diseases.
The apothecary provides resistance to diseases. Disease clouds are spread by cattle carcasses, which slowly damage people that come into contact with them. A single Apothecary provides all peasants with a 20% (up to 60% with 3 apothecaries) immunity to diseases. The healers that work in the apothecaries will also patrol your city and keep a watch for disease clouds, in which case any are found the healers will run towards them and start curing them.
In Stronghold 2, the presence of a healer does not reward resistance to disease. He only moves out to remove toxic clouds (produced by either cattle or after he collected herbs and made a healing potion. However, he also has the ability to restore the Lord's health if it drops under 50%. The Lord will visit the healer only if he is returned to civilian duties.
In Stronghold Legends, the presence of a healer, again rewards the player with additional coverage against diseases, unleached by catapults (all factions) and trebuchets (Arthur faction only). It doesn't heal the Lord anymore, because the Lord now heals himself automatically, no matter how much damage he has or had.
- In addition to pharmacy responsibilities, the apothecary offered general medical advice and a range of services, such as surgery and midwifery. Apothecaries often operated through a retail shop which, in addition to ingredients for medicines, sold tobacco and patent medicines. The apothecaries also used many other herbs not listed.
- This may sound crazy, but the first people who ran the apothecaries where mostly women, who passed their medicinal knowledge from generation to generation. The latter, all that knowledge saddenly slowly dissappeared due to witch hunts (Wiccans - who held that knowledge), organized by the Catholics and with modern medicine that slowly introduced itself to the common people.
|Stronghold Crusader Buildings|
|Castle Buildings||General||Wall • Tower • Barracks • Mercenary Post • Armoury|
|Military Buildings||Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter|
|Defenses||Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat|
|Industry Buildings||Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market|
|Farm Buildings||Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm|
|Town Buildings||Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things|
|Weapons Buildings||Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop|
|Food Processing Buildings||Granary • Bakery • Brewery • Mill • Inn|