The Barracks is a military recruitment building.
Description[]
The barracks is a stone building that allows for the recruitment of regular troops. Regular units generally require a free peasant, gold and equipment provided through dedicated workshops or the market.
By default, freshly recruited troops gather at the building's entrance. This assembly point can however be overridden per troop type for more efficient army organization.
Information[]
The barracks is a place where units are trained for the army. Training is a vital and essential part of the effective troop, as they gain combat experience that makes them more versatile, responsive and disciplined in large-scale battles. Recruitment has been a staple of making and improving the army ever since. The barracks is also used to accomodate training soldiers.
Soldiers usually undergo combat training in military camps. Armies have numerous branches based on tactical and strategical principles and utilities. As a result, most soldiers specialize in one task beyond mastering the basics of combat. Most batallions get their own unique equipment that allows them to carry out their missions more reliably and efficiently. Initially going without supervision, the organisation of army units became unitary and a number of principles have established the basis of military. In medieval times, the main military branches became as it follows: infantry, ranged units and cavalry.
Infantry orientated towards close-ranged combat, outfitted with a variety of swords, polearms and blunt weapons, occasionally carrying thrown weapons (such as axes, javelins and throwing knifes). They could fight most effectively close up, however they were vulnerable to projectiles. As a consequence, they got better personal protection due to their exposure to projectiles.Ranged soldiers were responsible to neutralize their targets from afar, where they were in the safety of distance. They had weapons that could shoot or send their ammo with huge force to a considerably long distance. Their most common equipment was the bow or the slingshot, however later inventions included the crossbow and various siege engines, like catapults.
Cavalry were horseriders who made use of their stallions' overwhelming speed and closing capabilities. They were among the most expensive troop type, however they were very effective in overwhelming and riding down foot soldiers. Their higher exposure to ranged units required the horse and the rider wear armour if it was possible.
The barracks allows the training of Crusader troops. All units here must be supplied from available peasants and equipment from the armoury, which can be filled by craftsmen from workshops, or the market. In return, Crusader troops are nominally cheaper to hire than mercenaries.
Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop after pressing the corresponding number key (1-7), which can be reset to the barracks itself.
The barracks itself is made of sturdy stone, rendering it fairly durable against attacks. It can catch on fire however, which will eventually spread, if not extinguished over time, capable of lighting up the entire training grounds from time to time.
List of available units[]
Unit | Price | Weaponry/armour | Description |
---|---|---|---|
Archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command, as well as dig and fill in moats and climb ladders. |
Spearman | 8 gold | Spear | A cheap, unarmored infantry unit useful for temporary blocking enemies. Can dig and fill in moats and climb ladders, as well as push them away from walls. |
Maceman | 20 gold |
Mace Leather armour |
Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units. Can dig and fill in moats and climb ladders. |
Crossbowman | 20 gold |
Crossbow Leather armour |
Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with long reload times. |
Pikeman | 20 gold |
Pike Metal armour |
Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. Can dig and fill in moats. |
Swordsman | 20 gold |
Sword Metal armour |
An elite fighting unit who boasts good armor and melee, but is very slow to move around. |
Knight | 40 gold |
Sword Metal armour Horse |
A mounted swordsman who utilizes a horse to move fast around the battlefield and conduct raids. |
The barracks allows the training of regular troops. Each unit recruited here must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or the market.
Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.
The barracks is quite tough to destroy due to its structure, vulnerable only to siege engines and tunnels. The building itself features stairs on its side and an integrated wall section, which allows it to be used as a part of the castle walls.
List of available units[]
Unit | Price | Equipment needed | Description |
---|---|---|---|
Armed Peasant | 5 gold | None | A rudimentary cheap warrior with high speed and limited combat capabilities. |
Archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command. |
Spearman | 8 gold | Spear | A cheap, unarmored infantry unit useful for temporary blocking enemies. |
Maceman |
20 gold 1 honor |
Mace Leather armour |
Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units. |
Crossbowman |
20 gold 2 honor |
Crossbow Leather armour |
Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with high fire rate. |
Pikeman |
20 gold 2 honor |
Pike Metal armour |
Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. |
Swordsman |
40 gold 8 honor |
Sword Metal armour |
An elite fighting unit who boasts good armor and melee, but is slow to move around. |
Knight |
200 gold 50 honor |
Sword Metal armour (Horse) |
An exceptionally powerful but very expensive variant of the swordsman, who can ride horses. |
The barracks allows the training of regular foot soldiers for all three factions. Each unit recruited here must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or the market.
Freshly recruited troops come directly out of the barracks and gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.
One of the barracks' feature in Legends is batch unit recruitment. Multiple (up to 24) units of the same type can be immediately spawned with the help of a slider, as long as sufficient equipment is available. The slider's position can be set in place with the "lock troop count" option.
The barracks is quite tough to destroy due to its structure, vulnerable only to siege engines and certain ground troops. The building itself features stairs on its side and an integrated wall section, which allows it to be used as a part of the castle walls.
List of available units[]
Unit | Price | Equipment needed | Description |
---|---|---|---|
Man-at-arms | 6 gold | Spear | A fairly agile and cheap infantry unit that can throw a spear from medium range. |
Archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command. |
Crossbowman |
12 gold |
Crossbow Leather armour |
Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with high fire rate. |
Maceman |
10 gold |
Mace Leather armour |
Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units. |
Pikeman |
10 gold |
Pike Metal armour |
Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. |
Swordsman |
40 gold 5 honor |
Sword Metal armour |
An elite fighting unit who boasts good armor and melee, but is very slow to move around. |
Knight |
200 gold 50 honor |
Sword Metal armour |
An exceptionally powerful but very expensive variant of the swordsman, who can ride horses. |
The barracks allows the training of all Crusader troops. All barracks units must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or bought.
Freshly recruited troops come out of the barracks almost instantly. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.
The barracks structure is made of stone and it is hard to destroy. It can be damaged by melee attacks and rocks. When collapsing, all units die on the top of it. It can be used as a part of the walls, as well as the barracks can host a number of troops on the roof, allowing it to be built as part of the castle walls.
List of available units[]
Unit | Price | Weaponry/armour | Description |
---|---|---|---|
Conscript | 4 gold | None | A rudimentary melee unit that is fast to move around, but has weak attack and very low health. |
Archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command. |
Ranger | 10 gold | Bow
Sword |
A variant of the archer that is armed with a sword, capable of protecting himself in melee combat. |
Man-at-arms | 6 gold | Spear | A fairly agile and cheap infantry unit that can throw a spear from medium range. |
Maceman | 10 gold | Mace | Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units with a charge attack. |
Crossbowman | 12 gold | Crossbow
Metal armour |
Tough long-ranged unit that uses a crossbow to fire armor-penetrating bolts. |
Pikeman | 10 gold | Pike
Metal armour |
Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. Can go into a defensive stance that blunts charge attacks from horses. |
Sergeant-at-arms | 150 gold | Pike
Metal armour |
A variant of the pikeman that carries a banner around, granting defensive power to friendly units around himself. |
Swordsman | 40 gold | Sword
Metal armour |
An elite fighting unit who boasts good armor and melee, but is very slow to move around. |
Knight | 200 gold | Mace
Metal armour (Horse) |
An exceptionally powerful but very expensive variant of the swordsman, who can ride horses. |
The barracks allows the training of standard Vietnamese and Chinese troops. All barracks units must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or bought.
Freshly recruited troops come out of the barracks almost instantly. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.
The barracks structure is made of stone and it is hard to destroy. It can be damaged by melee attacks and rocks. When collapsing, all units die on the top of it. It can be used as a part of the walls, as well as the barracks can host a number of troops on the roof, allowing it to be built as part of the castle walls.
List of available units[]
Unit | Price | Weaponry/armour | Description |
---|---|---|---|
Spear tribesman | 5 gold | None | A rudimentary melee unit that is fast to move around, but has weak attack and very low health. |
Blowpipe tribesman | 10 gold | None | An unarmored ranged unit that uses a blowpipe to attack units from medium range. |
Auxiliary archer | 12 gold | Bow | A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command. |
Auxiliary axeman | 8 gold | Axe | A sturdy all-round unit that moves fast and fights with an axe in close range. |
Auxiliary cavalry | 10 gold | Lance
Horse |
A mounted melee unit that can move around very fast on a horse and intercept enemy units. |
Imperial warrior | 40 gold | Sword
Metal armour |
An elite fighting unit who boasts good armor and melee, but is very slow to move around. |
Imperial crossbowman | 12 gold | Crossbow
Metal armour |
Tough long-ranged unit that uses a crossbow to fire armor-penetrating bolts. |
Imperial bannerman | 120 gold | Sword
Metal armour |
A frontline unit that carries a banner around, boosting the defensive power of friendly units around himself. |
Imperial guardsman | 10 gold | Heavy mace
Metal armour |
A very durable melee unit that moves very slowly, but can strike a powerful blow at groups of enemies. |
Imperial cavalry | 50 gold | Sword
Metal armour Horse |
A fast armored unit that rides a horse into battle and can charge at formations to instantly break them. |
[]
Stronghold Crusader Buildings | ||
---|---|---|
Castle Buildings | General | Wall • Tower • Barracks • Mercenary Post • Armoury |
Military Buildings | Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter | |
Defenses | Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat | |
Industry Buildings | Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market | |
Farm Buildings | Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm | |
Town Buildings | Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things | |
Weapons Buildings | Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop | |
Food Processing Buildings | Granary • Bakery • Brewery • Mill • Inn | |
Related Articles | Keep |
Stronghold Legends Buildings | ||
---|---|---|
Castle Buildings | General | Walls • Gatehouses • Stairwell • Barracks • Armoury • Round Table • Ice tower • Sorcerer's tower • Armoury • Engineer's Guild |
Towers | Basic tower • Lookout tower • Engine tower | |
Mounted defenses | Mangonel • Dragon harpoon • Oil tipper • Rolling logs • Fire drake • Ice mirror • Brazier | |
Defenses | Pitch ditch • Man trap • Killing pit • Moat • Ice tunnel • Magic rose garden | |
Industry Buildings | Stockpile • Wood camp • Quarry • Ox tether • Iron mine • Pitch rig • Chandler's workshop | |
Farm Buildings/Royal Food | Chicken farm • Seal holes • Dairy farm • Apple farm • Wheat farm • Hops farm • Pig farm • Vineyard • Vegetable garden • Eel pond • Pantry | |
Town Buildings | Hovel • Church • Apothecary • Well • Market • Statue | |
Weapons Buildings | Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop | |
Food Processing Buildings | Granary • Bakery • Brewery • Mill • Inn | |
Related Articles | Keep |
Stronghold Crusader 2 Buildings | ||
---|---|---|
Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Mangonel • Ballista • Haybale launcher |
Towers | Small Tower • Medium Tower • Large Tower | |
Defenses | Brazier • Hoarding • Man Trap • Barricade • Wardog • Oil Smelter • Pitch Ditch | |
Industry Buildings | Stockpile • Woodcutter's hut • Quarry • Ox Tether • Iron Mine • Pitch Rig | |
Farm Buildings | Granary • Meat Farm • Dairy Farm • Apple Orchard • Wheat Farm • Hops Farm • Brewery • Mill • Bakery | |
Town Buildings | Hovel • Church • Apothecary • Well • Water Pot • Inn • Market • Chandler's Workshop | |
Military Buildings | Barracks • Mercenary Post • Siege Camp • Stable • Fletcher's Workshop • Artillator's Workshop • Poleturner's Workshop • Weaponsmith's Workshop • Blacksmith's Workshop • Forge Workshop • Armourer's Workshop | |
Related Articles | Keep |
Stronghold Warlords Buildings | ||
---|---|---|
Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Arrow turret • Mangonel platform • Ballista platform • Fire arrow platform |
Towers | Bastion • Small tower • Medium tower • Large tower | |
Defenses | Hoarding • Gunpowder stash • Barricade • Tiger cage • Gunpowder trail | |
Industry Buildings | Stockpile • Wood camp • Quarry • Tether • Iron mine • Saltpeter mine • Gunpowder workshop | |
Farm Buildings | Granary • Pig farm • Vegetable farm • Rice field • Tea plantation • Tea house | |
Town Buildings | Hovel • Temple • Herbalist workshop • Embassy • Consulate • Water pot • Road • Market • Good and Bad things | |
Military Buildings | Barracks • Military academy • Siege camp • Stable • Fletcher's workshop • Artillator's workshop • Lance workshop • Blacksmith's workshop • Forge workshop • Armourer's workshop | |
Related Articles | Keep |