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The Barracks is a military recruitment building.

Description[]

The barracks is a stone building that allows for the recruitment of regular troops. Regular units generally require a free peasant, gold and equipment provided through dedicated workshops or the market.

By default, freshly recruited troops gather at the building's entrance. This assembly point can however be overridden per troop type for more efficient army organization.

Information[]

Kaszarnya

Horsemen in a barrack's training ground

The barracks is a place where units are trained for the army. Training is a vital and essential part of the effective troop, as they gain combat experience that makes them more versatile, responsive and disciplined in large-scale battles. Recruitment has been a staple of making and improving the army ever since. The barracks is also used to accomodate training soldiers.

Soldiers usually undergo combat training in military camps. Armies have numerous branches based on tactical and strategical principles and utilities. As a result, most soldiers specialize in one task beyond mastering the basics of combat. Most batallions get their own unique equipment that allows them to carry out their missions more reliably and efficiently. Initially going without supervision, the organisation of army units became unitary and a number of principles have established the basis of military. In medieval times, the main military branches became as it follows: infantry, ranged units and cavalry.

Infantry

A medieval infantry troop

Infantry orientated towards close-ranged combat, outfitted with a variety of swords, polearms and blunt weapons, occasionally carrying thrown weapons (such as axes, javelins and throwing knifes). They could fight most effectively close up, however they were vulnerable to projectiles. As a consequence, they got better personal protection due to their exposure to projectiles.

Ranged soldiers were responsible to neutralize their targets from afar, where they were in the safety of distance. They had weapons that could shoot or send their ammo with huge force to a considerably long distance. Their most common equipment was the bow or the slingshot, however later inventions included the crossbow and various siege engines, like catapults.

Cavalry were horseriders who made use of their stallions' overwhelming speed and closing capabilities. They were among the most expensive troop type, however they were very effective in overwhelming and riding down foot soldiers. Their higher exposure to ranged units required the horse and the rider wear armour if it was possible.

The barracks allows the training of Crusader troops. All units here must be supplied from available peasants and equipment from the armoury, which can be filled by craftsmen from workshops, or the market. In return, Crusader troops are nominally cheaper to hire than mercenaries.

Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop after pressing the corresponding number key (1-7), which can be reset to the barracks itself.

The barracks itself is made of sturdy stone, rendering it fairly durable against attacks. It can catch on fire however, which will eventually spread, if not extinguished over time, capable of lighting up the entire training grounds from time to time.

List of available units[]

Unit Price Weaponry/armour Description
Archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command, as well as dig and fill in moats and climb ladders.
Spearman 8 gold Spear A cheap, unarmored infantry unit useful for temporary blocking enemies. Can dig and fill in moats and climb ladders, as well as push them away from walls.
Maceman 20 gold

Mace

Leather armour

Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units. Can dig and fill in moats and climb ladders.
Crossbowman 20 gold

Crossbow

Leather armour

Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with long reload times.
Pikeman 20 gold

Pike

Metal armour

Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. Can dig and fill in moats.
Swordsman 20 gold

Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is very slow to move around.
Knight 40 gold

Sword

Metal armour

Horse

A mounted swordsman who utilizes a horse to move fast around the battlefield and conduct raids.

The barracks allows the training of regular troops. Each unit recruited here must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or the market.

Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.

The barracks is quite tough to destroy due to its structure, vulnerable only to siege engines and tunnels. The building itself features stairs on its side and an integrated wall section, which allows it to be used as a part of the castle walls.

List of available units[]

Unit Price Equipment needed Description
Armed Peasant 5 gold None A rudimentary cheap warrior with high speed and limited combat capabilities.
Archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Spearman 8 gold Spear A cheap, unarmored infantry unit useful for temporary blocking enemies.
Maceman

20 gold

1 honor

Mace

Leather armour

Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units.
Crossbowman

20 gold

2 honor

Crossbow

Leather armour

Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with high fire rate.
Pikeman

20 gold

2 honor

Pike

Metal armour

Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks.
Swordsman

40 gold

8 honor

Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is slow to move around.
Knight

200 gold

50 honor

Sword

Metal armour

(Horse)

An exceptionally powerful but very expensive variant of the swordsman, who can ride horses.

The barracks allows the training of regular foot soldiers for all three factions. Each unit recruited here must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or the market.

Freshly recruited troops come directly out of the barracks and gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.

One of the barracks' feature in Legends is batch unit recruitment. Multiple (up to 24) units of the same type can be immediately spawned with the help of a slider, as long as sufficient equipment is available. The slider's position can be set in place with the "lock troop count" option.

The barracks is quite tough to destroy due to its structure, vulnerable only to siege engines and certain ground troops. The building itself features stairs on its side and an integrated wall section, which allows it to be used as a part of the castle walls.

List of available units[]

Unit Price Equipment needed Description
Man-at-arms 6 gold Spear A fairly agile and cheap infantry unit that can throw a spear from medium range.
Archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Crossbowman

12 gold

Crossbow

Leather armour

Tough medium-ranged unit that uses a crossbow to fire armor-penetrating bolts with high fire rate.
Maceman

10 gold

Mace

Leather armour

Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units.
Pikeman

10 gold

Pike

Metal armour

Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks.
Swordsman

40 gold

5 honor

Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is very slow to move around.
Knight

200 gold

50 honor

Sword

Metal armour

An exceptionally powerful but very expensive variant of the swordsman, who can ride horses.

The barracks allows the training of all Crusader troops. All barracks units must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or bought.

Freshly recruited troops come out of the barracks almost instantly. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.

The barracks structure is made of stone and it is hard to destroy. It can be damaged by melee attacks and rocks. When collapsing, all units die on the top of it. It can be used as a part of the walls, as well as the barracks can host a number of troops on the roof, allowing it to be built as part of the castle walls.

List of available units[]

Unit Price Weaponry/armour Description
Conscript 4 gold None A rudimentary melee unit that is fast to move around, but has weak attack and very low health.
Archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Ranger 10 gold Bow

Sword

A variant of the archer that is armed with a sword, capable of protecting himself in melee combat.
Man-at-arms 6 gold Spear A fairly agile and cheap infantry unit that can throw a spear from medium range.
Maceman 10 gold Mace Fast raider unit that is designated to traverse the battlefield quickly and intercept enemy units with a charge attack.
Crossbowman 12 gold Crossbow

Metal armour

Tough long-ranged unit that uses a crossbow to fire armor-penetrating bolts.
Pikeman 10 gold Pike

Metal armour

Exceptionally durable unit that can withstand a lot of punishment equally from melee and ranged attacks. Can go into a defensive stance that blunts charge attacks from horses.
Sergeant-at-arms 150 gold Pike

Metal armour

A variant of the pikeman that carries a banner around, granting defensive power to friendly units around himself.
Swordsman 40 gold Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is very slow to move around.
Knight 200 gold Mace

Metal armour (Horse)

An exceptionally powerful but very expensive variant of the swordsman, who can ride horses.

The barracks allows the training of standard Vietnamese and Chinese troops. All barracks units must be supplied gold and equipment from the armoury, which can be filled by craftsmen from workshops, or bought.

Freshly recruited troops come out of the barracks almost instantly. A rally point can be placed to a custom location per troop by selecting it in the barracks' menu.

The barracks structure is made of stone and it is hard to destroy. It can be damaged by melee attacks and rocks. When collapsing, all units die on the top of it. It can be used as a part of the walls, as well as the barracks can host a number of troops on the roof, allowing it to be built as part of the castle walls.

List of available units[]

Unit Price Weaponry/armour Description
Spear tribesman 5 gold None A rudimentary melee unit that is fast to move around, but has weak attack and very low health.
Blowpipe tribesman 10 gold None An unarmored ranged unit that uses a blowpipe to attack units from medium range.
Auxiliary archer 12 gold Bow A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Auxiliary axeman 8 gold Axe A sturdy all-round unit that moves fast and fights with an axe in close range.
Auxiliary cavalry 10 gold Lance

Horse

A mounted melee unit that can move around very fast on a horse and intercept enemy units.
Imperial warrior 40 gold Sword

Metal armour

An elite fighting unit who boasts good armor and melee, but is very slow to move around.
Imperial crossbowman 12 gold Crossbow

Metal armour

Tough long-ranged unit that uses a crossbow to fire armor-penetrating bolts.
Imperial bannerman 120 gold Sword

Metal armour

A frontline unit that carries a banner around, boosting the defensive power of friendly units around himself.
Imperial guardsman 10 gold Heavy mace

Metal armour

A very durable melee unit that moves very slowly, but can strike a powerful blow at groups of enemies.
Imperial cavalry 50 gold Sword

Metal armour

Horse

A fast armored unit that rides a horse into battle and can charge at formations to instantly break them.

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