|Available in||Stronghold Crusader 2|
|Usage||Regulating troop movement, defensive structure|
|Cost||25 stone (curtain)|
50 stone (normal)
Gatehouses may be passed through their entrances and entered to their upper level from the side or the ground. Their door can be manually shut closed or open, however they automatically close whenever enemy units come very close. Gatehouses can rotate in four different positions: the banner on them shows the front side.
Gatehouses can be repaired with the repair tool when the enemy is not in close proximity.
This gatehouse is a thin but long structure, which cannot be stood on the top. It is very cheap and easy to destroy, restricting its efficiency solely to seal off unwanted visitors.
The Gatehouse is a simple means of allowing passing through. It is stronger and bigger than the curtain gatehouse, having the well-known upper stage to house units and grant minimal height advantage. It can be outfitted with a brazier.
|Stronghold Crusader 2 Buildings|
|Castle Buildings||Fortifications||Walls • Gatehouses • Stairs •Mangonel • Ballista • Haybale Launcher|
|Towers||Small Tower • Medium Tower • Large Tower|
|Defenses||Brazier • Hoarding • Man Trap • Barricade • Wardog • Oil Smelter • Pitch Ditch|
|Industry Buildings||Stockpile • Woodcutter's hut • Quarry • Ox Tether • Iron Mine • Pitch Rig|
|Farm Buildings||Granary • Meat Farm • Dairy Farm • Apple Orchard • Wheat Farm • Hops Farm • Brewery • Mill • Bakery|
|Town Buildings||Hovel • Church • Apothecary • Well • Water Pot • Inn • Market • Chandler's Workshop|
|Military Buildings||Barracks • Mercenary Post • Siege Camp • Stable • Fletcher's Workshop • Artillator's Workshop • Poleturner's Workshop • Weaponsmith's Workshop • Blacksmith's Workshop • Forge Workshop • Armourer's Workshop|