|Available in||Stronghold games|
|Usage||Extending supply limit|
A Hovel is the basic house for the Stronghold games. It provides space for eight peasants, which means eight more jobs. In Crusader, it appears as a desert hut.
Hovels take little space to site on and they are cheap to build. However, they are weak and easily fall to any combat unit, including melee attackers. Fire also poses a threat to them, but hovels tend to crumble well before they could spread it.
Hovels have a critical role as they provide supply. Losing several of them can severely hinder recruitment, if left unnoticed. Their considerably low price and hence the little effort taken to replace them can somewhat mitigate this fact, but their vulnerability always makes them one of the most important buildings.
In Stronghold 3, houses provide varying capacity based on their distance from the keep. Hovels placed closer to the keep can house more peasants. The different types of hovels with capacities:
- Town house (10 peasants)
- Large house (8 peasants)
- House (6 peasants)
- Big Hut (4 peasants)
- Hut (2 peasants)
- Hovel (1 peasant)
|Stronghold Crusader Buildings|
|Castle Buildings||General||Walls • Barracks • Mercenary Post • Armoury|
|Towers||Lookout Tower • Perimeter Turret • Defensive Turret • Square Tower • Round Tower|
|Military Buildings||Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter|
|Gatehouses||Gatehouse • Drawbridge • War Dog • Pitch Ditch • Killing Pit • Brazier • Moat|
|Industry Buildings||Stockpile • Woodcutter's hut • Quarry • Ox Tether • Iron Mine • Pitch Rig • Market|
|Farm Buildings||Hunter's Post • Dairy Farm • Apple Orchard • Wheat Farm • Hops Farm|
|Town Buildings||Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things|
|Weapons Buildings||Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop|
|Food Processing Buildings||Granary • Bakery • Brewery • Mill • Inn|