|Available in||Stronghold games|
|Usage||Extending supply limit|
A hovel is the basic building for the Stronghold games, which provides housing for peasants. In Crusader, it appears as a desert hut.
Hovels take little space to site on and they are cheap to build. However, they are weak and easily fall to any combat unit, including melee attackers. Fire also poses a threat to them, but hovels tend to crumble well before they could spread it.
Hovels have a critical role as they provide supply. Losing several of them can severely hinder recruitment, if left unnoticed. Their considerably low price and hence the little effort taken to replace them can somewhat mitigate this fact, but their vulnerability always makes them one of the most important buildings.
In Stronghold 3 and Crusader 2, houses provide varying capacity based on their distance from the keep. Hovels placed closer to the keep can house more peasants. The different types of hovels with capacities:
|Stronghold 3||Stronghold Crusader 2|
|Hovel name||Capacity||Hovel name||Capacity||Cost|
|Large house||8||Hut||6||50 wood|
|House||6||Small hut||2||20 wood|
|Stronghold Crusader Buildings|
|Castle Buildings||General||Wall • Tower • Barracks • Mercenary Post • Armoury|
|Military Buildings||Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter|
|Defenses||Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat|
|Industry Buildings||Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market|
|Farm Buildings||Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm|
|Town Buildings||Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things|
|Weapons Buildings||Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop|
|Food Processing Buildings||Granary • Bakery • Brewery • Mill • Inn|