|Available in||Stronghold Crusader 2|
|Speed||Very fast (mounted)|
Very slow (unmounted)
The Templar knight is the successor of the knight. Its attributes make them pretty much the same devastating units as before: their high attack and health make them walking powerhouses on the battlefield, even contesting the Lord in combat capabilities. When mounting a horse from the stables, they become a frontline charger and spell doom on any disorganized formation. Their cost is very high though: they require a mace, metal armour and lots of gold.
The templar knight cannot attack buildings while on horseback.
Templar knights lost little utility: they are the ultimate melee combatant and a decisive force used in fights to gain the upper hand. They are as versatile as ever: they are suitable for harassment, wreaking havoc in the enemy industry and leading the final charge in a siege. They are also good for sallying forth from a castle, destroying enemy soldiers and lightly guarded siege engines. Really, the only limiting factor of using the templar knight is a setback in the economy or the inavailability of horses in the stables.
Mass crossbowmen or combined arms are the bane of knights: sturdy units and armour-penetrating crossbowmen bolts can stall and decimate them. Prolonged fires are also effective at removing mounts from beneath.
|Stronghold Crusader 2 Units|
|Barracks||Conscript • Man-at-arms • Archer • Ranger • Crossbowman • Maceman • Pikeman • Swordsman • Templar knight • Sergeant-at-arms|
|Mercenary Post||Slave • Slave Driver • Arabian Bowman • Horse Archer • Whirling Dervish • Arabian Swordsman • Assassin • Oil Pot Thrower • Sassanid Knight • Healer|
|Siege Camp||War Wolf • Mantlet • Catapult • Trebuchet • Burning Cart • Fire Ballista • Battering Ram • War Wagon|
Mangonel • Ballista • Haybale Launcher
|Related Articles||Peasant • Weapons • Horse|