Peasants gather around a camp fire.

Peasants are the people who gather around the campfire, eat food, and work. Due to being a part of the population, they are your main suppliers of tax. Peasants will join the workforce as soon as a job is available, or the army if they are being recruited. If they join the army, they don't eat food anymore, are exempt from taxes and do not count as population. If a peasant is attacked, they will defend themselves, although they are pathetic in that respect. In some Stronghold versions, a peasant will turn to crime, leave their workplace un-manned and go around attempting to steal from the castle granary. If they are found by a guard, the guard will apprehend them. They will be taken to a judge before being given the appropriate punishment.

Stronghold 2 Edit

Some peasants also steal from the treasury in their attempt to steal the castle's gold money. When they are caught by a guard guarding in the guard post, they will be sent to the courthouse for judging their crime. Afterwards, some are sent to the dungeon (beside the courthouse) or some are given another chance to be free but, they must not commit crime anymore. Those peasants in dungeon also give you a deduction to your popularity. If you have 5 peasants in dungeon, therefore, every time you have -5 in your popularity. Some peasants do severe crime. They will be judged at the courthouse and mostly, sent to the torturer to punish them.

When attacked, their only defense is to punch the enemy. In some parts of the game, they are attacked by wolves and bears and in one bite or slash, they are dead. They are even weaker than a wolf! When attacked by a military unit, they do the same and die instantly.

When it comes to food, peasants are very picky. They will be angry if they are not fed, sad if there is only one or only a few types of food given to them, and happy if you produce many varieties of food, adding additional happiness and honour.

Start a Discussion Discussions about Peasant

  • how to punish someone

    3 messages
    • Can you please elaborate a bit further?
    • With thiefs (nonmilitary ones) you need a guard post, a court house, and a punishing building. (You may need a guild to work them.)

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