|Available in||Stronghold games|
The Pitch Ditch is a trap used for defenses.
Pitch ditches are trenches filled with flammable tar that require pitch to be created. They appear on the screen as a tar-like ditch. People can cross them unaffected, however they can be set alight by flaming projectiles. When done so, the pitch and everything near it will catch fire spectacularly, burning anything near it. Pitch ditches are not permanent and need to be replaced once lit. Adjoined ditches can catch on fire within a short moment, covering a huge area in flames. Pitch ditches can be placed immediately like walls, as long as raw pitch is present in the stockpile. The most common way to ignite pitch is by archers who stand close near a brazier, as they are most effective doing so from a safe distance. Engineers can also pour boiling oil in the same way.
- In Stronghold Crusader, fire throwers can also throw their fire to set pitch alight. Fire ballistae are however incapable to do so, even if they happen to hit any section of it (particularly when ordered an area attack). Crossbowmen and ballistae are also unable to shoot burning projectiles.
- In Stronghold Legends, the evil faction has access to pitch ditches.
|Stronghold Crusader Buildings|
|Castle Buildings||General||Wall • Tower • Barracks • Mercenary Post • Armoury|
|Military Buildings||Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter|
|Defenses||Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat|
|Industry Buildings||Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market|
|Farm Buildings||Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm|
|Town Buildings||Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things|
|Weapons Buildings||Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop|
|Food Processing Buildings||Granary • Bakery • Brewery • Mill • Inn|