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The Wolf builds castles of impressive designs, forming strongholds with massive layers of walls, strong towers and a variety of defenses and traps. All of his castles are surrounded by killing pits and plenty of pitch, while crossbowmen and archers along with mounted tower engines overlook the outer rim of the area. While the sheer amount of structures requires significant preparation from the Wolf's enemies, there are a lot of blind spots that can be made of use by a vigilant one.

Most of the time, the Wolf's largest castles tend to be sprawling, and not well suited to hills or cliffs. If he starts in a cramped position, he may end up boxing himself in, leaving large holes in his defenses, or building walls so tangled that his peasants cannot reach any resources.

The Wolf is adept at managing his castle and economy. He relies on an extensive stone and iron production backed up with absolute negative Fear Factor that produces large surpluses after the development of the castle. He gains additional gold with the help of a stable ale industry and a humble religion service. He builds plenty of workshops and spends most of his time to establish his position in the earlier phases of the game.

The Wolf mostly uses bulky units from the barracks, supported by versatile Arabian ranged units. His mainline units are the crossbowman, pikeman and swordsman, trained in large groups only to be unleashed later on his enemies. A combination of crossbowmen and archers also take part in the defense of the Wolf's castle, however the Wolf is quick to deploy a squad of Arabian bowmen to counter enemy activity around.

Being a defensive character, the Wolf relegates harassment to a small group of Arabian horse archers. When he has a healthy gold reserve however, the Wolf likes to roll a large number of catapults forward.

Castles[]

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