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Tower

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The Tower is a garrisonable structure.

DescriptionEdit

Towers are defensive structures that are essentially elevated positions for the castle's missile troops to fire from. They provide protection against ranged attacks and also enhance the range of the ranged troops on top of them. A brazier can also be placed on top of towers, mainly for augmenting the archer's damage capabilities and for triggering pitch ditches. Larger towers can support defense engines, such as mangonels and ballistae.

Most towers can be repaired to undo the damage of rocks and other damage. They are particularly vulnerable to catapults and trebuchets. When crumbling, all units are severely damaged on the top of it.

ContentsEdit

Warwick-castle

Square towers of Warwick Castle

Towers are tall structures that are primarily constructed towards the air. While there have been towers for industrial or civilian purposes, they also found great utility in defensive measures and fortifications.

Watch towers have existed since early ages that could overlook swathes of areas and provided scouts an easier means of obtaining information about incoming threats, such as an army marching in formation. Most of the time, watchtowers were also serving as beacons, having lit up flames high enough on their top to emit light visible in big distances. While their utility was immeasureable, they were easy to demolish and remove by tools and weapons.

Springald

The springald, a bolt-firing defensive weapon

Fortified towers made of stone appeared early in castles of the Medieval Ages. These towers were built on a stable foundation so that they could easily shrug off catapulted rocks, as well as they were able to host groups of defenders on the top and in the medium levels. Towers were later provided additional features that made retaliation possibilities better and safer: arrowslits, holes for pouring out hot liquids and stakes. Grand towers were able to house heavy mechanical equipment such as mangonels and springalds (later cannons).

In sieges, towers were a crucial weak point of a castle and the attacking force often deployed siege equipment - mechanical devices that used heavy projectiles to damage the structure of a tower and crumble it. Rocks and iron balls were really effective in this, but very unreliable due to their long arming time and preparations. Sometimes, a more brute but stronger and heavier battering ram was used for the task.

Castle towers remained well in use until the 17-18th century, even in the era of cannonballs and gunpowder. 

Tower/Turret
General Information
Available in Stronghold Crusader
Usage Garrisonable defensive structure
Cost 10 stone (lookout)

10 stone (perimeter)
15 stone (defense)
35 stone (square)
40 stone (round)

FunctionalityEdit

Towers can be built anywhere independently on the map. They require the presence of a single-tiled wall from any direction to be accessible for ground troops. Garrisoning units atop a tower gain height advantage: enemy projectiles have a tendency to miss and they only inflict half of their damage. Braziers can also be placed on a tower, further improving the combat capabilities of archers and Arabian bowmen.

Towers can be damaged with rocks, melee attacks and bashes from the battering ram (indicated by holes appearing on the bricks). On critically low health, the tower crumbles, with all of its units dying and disappearing. When a tower is destroyed without crumbling, all of its defenders lose half of their health as fall damage. Tunnelers may also undermine the foundation of a tower, which also results in heavy damage or collapse.

Towers can be repaired to full health, just like gatehouses. The repair cost is proportional to damage dealt.

VariantsEdit

Lookout TowerEdit

Arabian-style tower, which is the smallest and tallest structure in the game, bearing a hoarding. It provides the best guaranteed ranged advantage in the game, but has very low health, making it particularly fragile. It can house up to 5 units on its upper level. It has 250 health and costs 10 stone to build. Repair cost is 1 stone / 25 health.

Perimeter TurretEdit

Small square tower with arrowslits, which is very cheap to build. It is a solid tower, which is more durable and effective, but lacks a solid foundation. It can house about 10 units on its upper level. It has 1000 health and costs 10 stone to build. Repair cost is 1 stone / 100 health.

Defense TurretEdit

An upgrade to the perimeter turret, being a bit taller and bigger. It has decent health and actually is more stable. It can house up to 25 units on its upper level. It has 1500 health and costs 15 stone to build. Repair cost is 1 stone / 100 health.

Square TowerEdit

A massive structure that has a hoarding on the top. It is invulnerable to tunnelers and has decent size. While not much stronger than a defense turret, it can host an additional mangonel or ballista beyond its garrison.  It can house up to 36 units on its upper level. It has 1600 health and costs 35 stone to build. Repair cost is 1 stone / 45 health.

Round TowerEdit

The sturdiest and biggest of all towers. It is a big stronger and larger than the square tower, carrying the same similarities. It can host a defense equipment on the top and is invulnerable to tunnelers. It can house up to 40 units on its upper level. It has 2000 health and costs 40 stone to build. Repair cost is 1 stone / 50 health.

Tower
General Information
Available in Stronghold 2
Usage Garrisonable defensive structure
Cost 40 stone (lookout)

60 stone (bastion)
100 stone (square)
120 stone (round)
180 stone (great)

FunctionalityEdit

Stone towers can be built anywhere independently on the map. They feature their own stairs, which are accessible from the bottom or the middle level (and as a result, from walls as well). Garrisoning units atop a tower gain height and range advantage, while enemy projectiles only inflict part of their damage. Braziers can also be placed on a tower, further improving the combat capabilities of archers.

Towers can be damaged with rocks and tunnel mines. On critically low health, the tower crumbles, with all of its units flying off in every direction. Engineers may also undermine the foundation of a tower, which also results in heavy damage or collapse. Fire ballistae can also shoot off units with their line attacks.

Towers can be repaired to full health, just like gatehouses. The repair cost is proportional to damage dealt, with the unit being a rock from the catapult.

VariantsEdit

Lookout TowerEdit

Tall square tower, which is the smallest tower in the game. It provides excellent ranged advantage, but has very low health, making it particularly fragile. Unlike other towers, its entrance is located on the rough corner rather than a side. It costs 40 stone to build.

BastionEdit

Sturdy round tower, which is considerably cheap to build. It has a wide enough upper level to host a mangonel or ballista, as well as it has an arrowslit to provide protection for a ranged unit on its middle level. It costs 60 stone to build.

Square TowerEdit

A taller variant of the lookout tower. It is very stable and can house a defense engine, but only a limited number of units. Optionally, it can be outfitted with a hoarding to provide a buffer against fire ballistae, at the cost of not being able to host engines, for 20 wood. It costs 100 stone to build.

Round TowerEdit

A massive structure that is the direct upgrade to the bastion. It can host an additional mangonel or ballista beyond its garrison, as well as it has arrowslits for 2 ranged units in the middle level. It is very reliable against siege equipment, as well as it can be outfitted with a hoarding for 20 wood. It costs 120 stone to build.

Great TowerEdit

The grandest of all towers. It has the most health, as well as it takes up the biggest area of all and can host a very big number of units in addition to a defense engine. It can reliably withstand tunnel attacks and comes with 4 arrowslits. It costs 180 stone to build.

Tower
General Information
Available in Stronghold Legends
Usage Garrisonable defensive structure
Cost 40 stone (basic)

80 stone (lookout)
120 stone (engine)

FunctionalityEdit

Stone towers can be built anywhere independently on the map, in the player's starting estate. They feature their own stairs, which are accessible from the bottom or the middle level (and as a result, from walls as well). Garrisoning units atop a tower gain height and range advantage, while enemy projectiles only inflict part of their damage. Braziers can also be placed on a tower, further improving the combat capabilities of archers.

Towers can be damaged with rocks and bashes from dwarves, polar bears and frost giants. On critically low health, the tower crumbles, with all of its units flying off in every direction. Fire ballistae can also shoot off units with their line attacks, as well as bats can with their suicide blasts.

Towers can be repaired to full health, just like gatehouses. The repair cost is proportional to damage dealt, with the unit being a rock from the catapult.

VariantsEdit

Basic TowerEdit

Tall, but sturdy tower. It provides excellent ranged advantage, but has very low health compared to other towers. It can host a small number of units on its top. It costs 40 stone to build.

Lookout TowerEdit

Very tall tower that can house a group of units. It is sturdy and cheap enough to build in numbers. It provides the best ranged advantage in the game. It costs 80 stone to build.

Engine TowerEdit

A massive medium-sized structure that is large enough to house a dragon harpoon on the top of it. It also has a very large upper level and can take a lot of punishment. It costs 120 stone to build.

TriviaEdit

  • Evil lookout towers have a much higher central spike, making it slightly more useful than other lookout tower types.

Tower
General Information
Available in Stronghold Crusader 2
Usage Garrisonable defensive structure
Cost 70/60 stone (small)

90/100 stone (medium)
180/220 stone (grand)

FunctionalityEdit

Stone towers can be built anywhere independently on the map, in the player's starting estate. They are only accessible from the middle level, if a wall or stairs is connected next to it. Garrisoning units atop a tower gain height and range advantage, while enemy projectiles also have a tendency to miss. Braziers can also be placed on a tower, further improving the combat capabilities of archers and Arabian bowmen.

Towers can be damaged with rocks and melee attacks. When running out of health, the tower crumbles, with all of its units flying off in every direction and dying. 

Towers can be repaired by the use of the repair tool, just like gatehouses and walls. The repair cost is proporional to damage repaired, where each use restores 25% health and costs 25% of the original cost.

Depending on the starting faction, the player can construct a selection of distinct European or Arab towers. Arab towers are somewhat cheaper and come in round shape, while they bear inferior durability. European towers are square-shaped and withstand more punishment, but they can house less units on their rooftops.

VariantsEdit

Lookout/Watch TowerEdit

Tall and massable tower that also takes up little space. It is the tallest of all towers, but it can only host a handful of units so these towers are best built in batches. The lookout tower is somewhat taller than the watch tower. It costs 70 and 60 stone to build, respectively.

Stump/Medium TowerEdit

Medium tower that can house a sizeable group of units. It is sturdy and cheap enough to build in numbers. It provides good ranged advantage and it can withstand considerable punishment. It costs 90 and 100 stone to build, respectively.

Grand TowerEdit

A massive and high-sized structure. Around 30-35 units can scale it, as well as it is the strongest tower at a player's disposal. Crusader grand towers are a bit taller and bigger in size. It also has a very large rooftop and can take a lot of damage from any attacks. It costs 180 and 220 stone to build, respectively.

TriviaEdit

  • Stairs can also be connected next to a tower, in which case a wall segment is added automatically to provide connection.

NavigationEdit

Stronghold Crusader Buildings
General
Military Buildings
Defenses
Stronghold 2 Buildings
Castle Buildings General WallsGatehousesStairwellWooden PlatformBarracksMercenary PostArmoury
Towers Lookout TowerBastionSquare TowerRound TowerGreat Tower
Military Buildings Engineer's GuildMangonelBallistaStableOil Smelter
Defenses Dog CagePitch DitchMan TrapKilling PitBrazierMoatRock basketStone tipperRolling logs
Industry Buildings StockpileSaw pitQuarryOx TetherIron MinePitch RigMarketBee HiveChandler's WorkshopSheep FarmWeaver's Workshop
Farm Buildings/Royal Food Hunter's PostDairy FarmApple OrchardWheat FarmHops FarmPig FarmVineyardVegetable GardenEel PondLord's Kitchen
Town Buildings HovelTreasuryChurchMonasteryApothecaryWellJousting fieldTravelling FairMusician's Guild
Weapons Buildings Fletcher's WorkshopPoleturner's WorkshopBlacksmith's WorkshopTanner's WorkshopArmourer's Workshop
Food Processing Buildings GranaryBakeryBreweryVintner's WorkshopMillInn
Related Articles Keep
Stronghold Crusader 2 Buildings
Fortifications
Towers
Defenses

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