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Stone towers can be built anywhere independently on the map, in the player's starting estate. They are only accessible from the middle level, if a wall or stairs is connected next to it. Garrisoning units atop a tower gain height and range advantage, while enemy projectiles also have a tendency to miss. Braziers can also be placed on a tower, further improving the combat capabilities of archers and Arabian bowmen.

Towers can be damaged with rocks and melee attacks. When running out of health, the tower crumbles, with all of its units flying off in every direction and dying. Towers can be repaired by the use of the repair tool, just like gatehouses and walls. The repair cost is proportional to damage repaired, where each use restores 25% health and costs 25% of the original cost.

Depending on the starting faction, the player can construct a selection of distinct European or Arab towers. Arab towers are somewhat cheaper and come in round shape, while they bear inferior durability. European towers are square-shaped and withstand more punishment, but they can house less units on their rooftops.

Variants[]

Tower (Arabic/Crusader) Description Cost (Arabic/Crusader)
Watch tower/Lookout tower A very cheap and tall tower with limited garrison space and health, granting large height advantage. 60/70 stone
Stump tower/Medium tower A large tower with good garrison capacity and high durability. 90/100 stone
Grand Tower The largest tower with exceptional tolerance to attacks and a large rooftop. 180/220 stone
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