The wall is a tiled castle structure.
Description[]
Walls are tall, strong structures that are used to seal off territories and restrict enemy movement. They can be built in linear blocks and also provide access to towers and gatehouses. Walls themselves are accessible through stairs from the ground.
They can provide basic defense to other buildings and are optionally scalable by troops, who gain a height advantage doing so. A multitude of defense accessories can be placed on walls (such as braziers) to further enhance their combat capabilities.
Information[]
Walls are a well-known part of structures and settlements since the advent of humanity.
City states in the Ancient times had important buildings, palaces serving as a main hub: storage for goods, political institute for exerting control and a cultural interest point. As a result, this building's significance made it the most vulnerable of all and it required the utmost defensive measures from the court. Walls were a simple means of making break-ins harder and soon became necessary to provide unfathomable advantages to the defensive garrison. Walls were initially made of earth and wood, however stone proved to be the most effective and durable material for constructing them.
Walls were often supported with other components such as towers, bastions and gates. They got additional features to cover and help the defenders as much as possible, such as arrowslits and other holes to pour hot liquids through them. As a result, they were very hard to break by conventional human tools, so it required the use of mechanic siege devices and explosives. Catapults, tunnels and later cannons were invaluable in this task. Walls had particular significance till late 19th century.
Walls are tall and can be built in linear arrays. They can connect gatehouses and towers. From the ground, they are accessible through stairs, another gatehouse, a ladder or a siege tower. Multiple wall lines can be built next to each other, granting theoretically infinite thickness. Assassins can also climb walls themselves by attaching a grappling hook.
Infantry can mount walls, who enjoy limited protection on top, as attacks coming from lower ground have a miss chance and lower damage on units in elevated positions. Braziers can also be placed on walls, which allows for archers and Arabian bowmen to shoot fiery arrows, capable of igniting pitch ditches on command. Walls can be rebuilt, when enemies are not nearby.
Walls may be damaged in the following ways:
- Hand weapons can damage a single wall segment without affecting units on troops, unless the height difference is half of a normal wall's original height.
- Bashes from a battering ram damage a very small area around the target wall tile, troops unaffected.
- Rocks from catapults, trebuchets and mangonels, causing limited to high area damage. Depending on the trajectory, rocks can also instantly knock out troops atop.
- Tunnelers reaching a chunk of wall, imploding the tunnel.
Variants[]
- Normal wall: provides excellent defense against infantry, less so against siege engines. Can be added crenulation.
- Low wall: provides limited defense against infantry and barely any against siege engines. Can be added crenulation.
- Crenulation: a special type of wall that can be sited next to normal/low walls, granting limited personal cover in a zig-zag pattern for troops behind it.
Trivia[]
- Although mounted units cannot enter walls through normal means, they will path through them if they are freshly recruited and their assembly point is only reachable through the walls.
- The 'Strong walls' option in multiplayer can be turned on, disabling infantry from damaging walls.
Walls in Stronghold 2 can be built on a player's own estate only. They can be built using either stone or wood. A full-height wall tile can be connected to gatehouses and towers. From the ground, walls are accessible through a stairwell, a wooden platform, a tower, a ladder or a siege tower.
While wooden walls are generally cheaper to build, stone walls are an obviously superior choice due to them being stronger, as well as being impervious to infantry weapons. In addition, stone walls can be built in up to triple thickness segments at the same time.
Infantry can move on the top of walls, who benefit from better combat capabilities: projectiles from lower ground deal decreased damage, while ranged soldiers gain higher range. Mounted knights and the Lord must dismount first in order to access the walls. Moreover, walls can be outfitted with various defensive tools:
- Rock baskets can be used by nearby soldiers to hurl rocks at enemy soldiers beneath.
- Stone tippers can release a pile of rocks from their holder underneath them.
- Rolling logs can be ignited and released from a holder, knocking back troops and damaging buildings.
- Braziers can be used by nearby archers to ignite pitch ditches in range.
Stone Walls in Stronghold Legends can be built on a player's own estate only in up to triple thick segments. A full-height wall tile can be connected to gatehouses and towers. From the ground, walls are accessible through stairs, the barracks or the Engineer's Guild, a ladder or a siege tower.
Infantry can move on the top of walls, who benefit from better combat capabilities: projectiles from lower ground deal decreased damage, while ranged soldiers gain higher range. Mounted knights and the Lord must dismount first in order to access the walls. Moreover, walls can be outfitted with various defensive tools, depending on the player's faction:
All players[]
- Braziers can be used by nearby archers to ignite pitch ditches in range.
Good players[]
- Oil tippers can pour hot flaming pitch down below, roasting anything unlucky.
- Rolling logs can be ignited and released from a holder, knocking back troops and damaging buildings.
Ice players[]
- Ice mirrors can project a freezing beam that stuns units in an area.
Evil players[]
- Fire drakes in a cage can breathe fire in front of them, igniting an area.
Walls in Stronghold Crusader 2 are tall and can be built in linear arrays, using stone. They can connect gatehouses and towers, with adjacent walls gaining connectors. From the ground, they are accessible through stairs or another gatehouse. Multiple wall lines can be built next to each other, granting theoretically infinite thickness.
Infantry can move on the top of walls, who benefit from better combat capabilities: projectiles from lower ground deal decreased damage, while ranged soldiers gain higher range. Mounted knights must dismount first in order to access the walls. Moreover, walls can be outfitted with various defensive tools:
- Hoardings are a wooden barrier with limited durability that provide troops protection against ranged damage, while standing under it.
- Braziers can be used by nearby archers, rangers and Arabian bowmen to ignite pitch ditches in range.
Walls in Stronghold Warlords are tall and can be built in linear arrays, using stone. They can connect gatehouses and towers. From the ground, they are accessible through stairs, another gatehouse, a ladder or a siege tower. Multiple wall lines can be built next to each other, granting theoretically infinite thickness.
Infantry can move on the top of walls, who benefit from better combat capabilities: projectiles from lower ground deal decreased damage, while ranged soldiers gain higher range. Auxiliary archers are also able to ignite gunpowder trails without the need of a brazier.
Moreover, walls can be outfitted hoardings to provide troops standing underneath protection against ranged damage, as well as various artillery turrets:
- Arrow turrets fire volleys of four arrows similar to archers.
- Mangonel platforms catapult a bunch of rocks at an area, damaging troops.
- Ballista platforms fire a giant bolt, severely damaging or outright killing units.
- Fire arrow platforms unleash a barrage of fiery arrows that scatter in a large area, devastating lighter troops.
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Stronghold Crusader Buildings | ||
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Castle Buildings | General | Wall • Tower • Barracks • Mercenary Post • Armoury |
Military Buildings | Engineer's Guild • Mangonel • Ballista • Stable • Tunneler's Guild • Oil Smelter | |
Defenses | Gatehouse • Drawbridge • Wardog • Pitch Ditch • Killing Pit • Brazier • Moat | |
Industry Buildings | Stockpile • Woodcutter's hut • Stone Quarry • Ox Tether • Iron Mine • Pitch Rig • Market | |
Farm Buildings | Hunter's Post • Dairy Farm • Apple Farm • Wheat Farm • Hops Farm | |
Town Buildings | Hovel • Chapel • Church • Cathedral • Apothecary • Well • Good Things • Bad Things | |
Weapons Buildings | Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop | |
Food Processing Buildings | Granary • Bakery • Brewery • Mill • Inn | |
Related Articles | Keep |
Stronghold Legends Buildings | ||
---|---|---|
Castle Buildings | General | Walls • Gatehouses • Stairwell • Barracks • Armoury • Round Table • Ice tower • Sorcerer's tower • Armoury • Engineer's Guild |
Towers | Basic tower • Lookout tower • Engine tower | |
Mounted defenses | Mangonel • Dragon harpoon • Oil tipper • Rolling logs • Fire drake • Ice mirror • Brazier | |
Defenses | Pitch ditch • Man trap • Killing pit • Moat • Ice tunnel • Magic rose garden | |
Industry Buildings | Stockpile • Wood camp • Quarry • Ox tether • Iron mine • Pitch rig • Chandler's workshop | |
Farm Buildings/Royal Food | Chicken farm • Seal holes • Dairy farm • Apple farm • Wheat farm • Hops farm • Pig farm • Vineyard • Vegetable garden • Eel pond • Pantry | |
Town Buildings | Hovel • Church • Apothecary • Well • Market • Statue | |
Weapons Buildings | Fletcher's Workshop • Poleturner's Workshop • Blacksmith's Workshop • Tanner's Workshop • Armourer's Workshop | |
Food Processing Buildings | Granary • Bakery • Brewery • Mill • Inn | |
Related Articles | Keep |
Stronghold Crusader 2 Buildings | ||
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Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Mangonel • Ballista • Haybale launcher |
Towers | Small Tower • Medium Tower • Large Tower | |
Defenses | Brazier • Hoarding • Man Trap • Barricade • Wardog • Oil Smelter • Pitch Ditch | |
Industry Buildings | Stockpile • Woodcutter's hut • Quarry • Ox Tether • Iron Mine • Pitch Rig | |
Farm Buildings | Granary • Meat Farm • Dairy Farm • Apple Orchard • Wheat Farm • Hops Farm • Brewery • Mill • Bakery | |
Town Buildings | Hovel • Church • Apothecary • Well • Water Pot • Inn • Market • Chandler's Workshop | |
Military Buildings | Barracks • Mercenary Post • Siege Camp • Stable • Fletcher's Workshop • Artillator's Workshop • Poleturner's Workshop • Weaponsmith's Workshop • Blacksmith's Workshop • Forge Workshop • Armourer's Workshop | |
Related Articles | Keep |
Stronghold Warlords Buildings | ||
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Castle Buildings | Fortifications | Walls • Gatehouses • Stairs • Arrow turret • Mangonel platform • Ballista platform • Fire arrow platform |
Towers | Bastion • Small tower • Medium tower • Large tower | |
Defenses | Hoarding • Gunpowder stash • Barricade • Tiger cage • Gunpowder trail | |
Industry Buildings | Stockpile • Wood camp • Quarry • Tether • Iron mine • Saltpeter mine • Gunpowder workshop | |
Farm Buildings | Granary • Pig farm • Vegetable farm • Rice field • Tea plantation • Tea house | |
Town Buildings | Hovel • Temple • Herbalist workshop • Embassy • Consulate • Water pot • Road • Market • Good and Bad things | |
Military Buildings | Barracks • Military academy • Siege camp • Stable • Fletcher's workshop • Artillator's workshop • Lance workshop • Blacksmith's workshop • Forge workshop • Armourer's workshop | |
Related Articles | Keep |